About Me


I believe in the power of video games to tell infinitely diverse stories.


My ultimate goal is to collaborate with the most passionate game developers in the world to create the best games in the world. In my current role as a Sound Designer at Turn 10 Studios, I am responsible for producing and implementing high-quality audio content and interactive systems, working collaboratively with a team of developers to deliver the next Forza Motorsport title. My short-term goal is to learn and grow in the field of game audio, further developing my skills in audio production and technical implementation. My long-term goal is to make an impact in the game development industry by enabling immersive storytelling through the power of interactive audio.

My passion is in video game development, especially in technical sound design for video game audio, and I am always seeking opportunities to grow as a sound designer, game developer, musician, artist, creative storyteller, and human being. Looking to the future, I hope to continue to collaborate with strong teams of passionate developers, produce AAA-quality work, and ultimately bring the joy of gaming to my local community and the world at large.

FORZAAA!!

Education

  • Bachelor of Arts in Music and Sound Design
    • DigiPen Institute of Technology
  • Bachelor of Arts in Religion
    • Pacific Lutheran University

Skills

  • Video Game Sound Design:
    • Recording
    • Production
    • Implementation
  • Music:
    • Composition
    • Arrangement
    • Performance

Tools

  • Audio Middleware: FMOD Studio, Wwise
  • DAWs: Pro Tools, Logic Pro, Reaper, Ableton
  • Game Engines: Unity
  • Programming Languages: C#, Pd
  • Source Control: Perforce, Git
  • Task Management: Azure DevOps, Trello, HacknPlan
  • Music Notation: Sibelius


I would love to hear from you!