Microsoft: Turn 10 Studios


Summer 2020: Dynamic EQ Prototyping


Videos coming soon!

Video content currently under NDA


I researched real-time frequency control techniques and organized ideas that could be implemented in Forza: Motorsport.

After gathering industry research, I edited a concept video to showcase the effects of potential real-time frequency control techniques that could be implemented in-game using a dynamic EQ filter-ducking technique.

After receiving feedback from the concept video, I built an interactive prototype in FMOD to show the effects of the dynamic EQ system in-game.


Summer 2019: Environmental Audio Prototyping


Biome Paintover

FMOD Prototype Demo


I captured in-game footage from Forza Motorsport 7 and collected source audio from sound libraries to produce a concept video showcasing distinct characters for each biome.

Using the newly designed biomes, I built an interactive prototype in FMOD using a single continuous parameter to automate volume, EQ, and various FMOD trigger regions to simulate the audio experience of a player’s position on a racetrack.